![Syntax coloring, code completion, folding, etc. working for ShaderLab but not included HLSL CGPROGRAM blocks – Rider Support | JetBrains Syntax coloring, code completion, folding, etc. working for ShaderLab but not included HLSL CGPROGRAM blocks – Rider Support | JetBrains](https://rider-support.jetbrains.com/hc/user_images/ZW-MH03D4jTTwuHn4uwd-w.png)
Syntax coloring, code completion, folding, etc. working for ShaderLab but not included HLSL CGPROGRAM blocks – Rider Support | JetBrains
![IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲 on Twitter: "@meejahor Ah great! That did fix it! Thanks! I also had to add `o.fogCoord = 0;' before UNITY_TRANSFER_FOG() to prevent it throwing 'Output value 'vert' is not completely IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲 on Twitter: "@meejahor Ah great! That did fix it! Thanks! I also had to add `o.fogCoord = 0;' before UNITY_TRANSFER_FOG() to prevent it throwing 'Output value 'vert' is not completely](https://pbs.twimg.com/media/DhbIDwaWkAA4lxF.jpg)
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲 on Twitter: "@meejahor Ah great! That did fix it! Thanks! I also had to add `o.fogCoord = 0;' before UNITY_TRANSFER_FOG() to prevent it throwing 'Output value 'vert' is not completely
![Shahriar Shahrabi | شهریار شهرابی on Twitter: "Turned out I can just use SV_VertexID to sample the vertex buffer, no need to read the index buffer. This makes no sense to me, Shahriar Shahrabi | شهریار شهرابی on Twitter: "Turned out I can just use SV_VertexID to sample the vertex buffer, no need to read the index buffer. This makes no sense to me,](https://pbs.twimg.com/media/EU2zbqmXgAAzyNx.jpg)