![unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange](https://i.stack.imgur.com/s4afE.jpg)
unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange
![Mirza Beig on Twitter: "Full script, including code for Camera canvas: Vector3 screenPosition = Input.mousePosition; screenPosition.z = -Camera.main.transform.position.z; Vector3 worldPosition = Camera.main. ScreenToWorldPoint(screenPosition); https://t ... Mirza Beig on Twitter: "Full script, including code for Camera canvas: Vector3 screenPosition = Input.mousePosition; screenPosition.z = -Camera.main.transform.position.z; Vector3 worldPosition = Camera.main. ScreenToWorldPoint(screenPosition); https://t ...](https://pbs.twimg.com/media/FYC8c2PXgAYzYbO.png)
Mirza Beig on Twitter: "Full script, including code for Camera canvas: Vector3 screenPosition = Input.mousePosition; screenPosition.z = -Camera.main.transform.position.z; Vector3 worldPosition = Camera.main. ScreenToWorldPoint(screenPosition); https://t ...
![unity3d - Getting object reference error when Camera.main.ScreenToWorldPoint is used - Stack Overflow unity3d - Getting object reference error when Camera.main.ScreenToWorldPoint is used - Stack Overflow](https://i.stack.imgur.com/LtyPF.png)
unity3d - Getting object reference error when Camera.main.ScreenToWorldPoint is used - Stack Overflow
![unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange unity - Why is ScreenToWorldPoint always giving same coordinates with mouse position? - Game Development Stack Exchange](https://i.stack.imgur.com/s0QZH.jpg)